Super Pac-Man
The first major sequel to Pac-Man featuring new power-up mechanics. Eat Super Dots to grow giant-sized and smash through maze walls to collect keys and fruit.
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Gameplay Systems
This section does not cite any sources . Please help improve this section by adding citations to reliable sources . Unsourced material may be challenged and removed . ( August 2025 ) ( Learn how and when to remove this message ) Sound and gameplay mechanics were altered radically from the first two entries in the Pac-Man series.
Instead of eating dots, Pac-Man must eat keys in order to open doors. The doors open sections of the maze that contain what in earlier games were known as "fruits" (foods such as apples and bananas, or other prizes such as Galaxian flagships), which became the basic items that must be cleared. Once all the food is eaten, the player advances to the next level, in which point value of the food is increased. In earlier levels, keys unlock nearby doors, while as the player progresses through the levels, it is more common for keys to open faraway doors.
Pac-Man can enter the ghost house at any time without a key. In addition to the original power pellets that allow Pac-Man to eat the ghosts, two "Super" pellets are available that will transform Pac-Man into Super Pac-Man for a short time. In this form, he becomes much larger, can move with increased speed when the "Super Speed" button is pressed and can eat through doors without unlocking them. He is also invulnerable to the ghosts, who appear thin and flat to convey the illusion of Super Pac-Man flying over them.
However, he cannot eat them without the help of the original power-up. When Super Pac-Man is about to revert to regular Pac-Man, he flashes white. The Super power can then be prolonged by eating a power pellet or super pellet, if available. A point bonus can be scored if Pac-Man eats a star that appears between the two center boxes while assorted symbols flash inside them.
Usually, one symbol stops while the other continues until the star is eaten, a life is lost or too much time elapses. If the star is eaten when two symbols match, the bonus is 2,000 points for any match and 5,000 points if the matching symbols are the same as the level being played. Otherwise, the bonus is similar to the award for eating a ghost, which is 200, 400, 800 or 1,600 points, depending on the level. On some versions, higher levels might award the 2,000 or 5,000 points no matter without regard to the symbols.
Bonus levels appear at intervals. The player is presented with a maze full of food items and must eat them all in order to collect the points on a countdown timer. Pac-Man appears in Super mode throughout the stage, and there are no ghosts.
About Super Pac-Man
Super Pac-Man is a classic video game released for the Arcade on January 1, 1982. Developed by Namco and published by Namco, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Super Pac-Man, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
Some information sourced from Wikipedia, available under CC BY-SA 3.0.





