NES

Super Mario Bros.: The Lost Levels

Super Mario Bros.: The Lost Levels is the international release of the original Japanese Super Mario Bros. 2 for the SNES via Super Mario All-Stars. Features extremely challenging platforming with wind mechanics, poison mushrooms, and backwards warp zones designed to test the most skilled Mario players.

Learn More
Release Date
January 1, 1986
Developer
Nintendo
Publisher
Nintendo
Players
1
Region
US
ROM Size
80 KB

Share this game

Gameplay Systems

The Lost Levels is a 2D side-scrolling platform game similar in style and gameplay to the original 1985 Super Mario Bros. , save for an increase in difficulty. As in the original, Mario (or Luigi ) ventures to rescue the Princess from Bowser . The player jumps between platforms, avoids enemies and obstacles, finds secrets (such as warp zones and vertical vines) and collects power-ups such as the mushroom (which makes Mario grow), the Fire Flower (which lets Mario throw fireballs), and the Invincibility Star . Unlike the original, there is no two-player mode, but at the title screen the player chooses between Mario or Luigi. Their abilities are differentiated for the first time: Luigi, designed for skilled players, has slower acceleration and deceleration with a higher jump height, while Mario is the opposite; he has faster acceleration and deceleration, but has a lower jump height. The Lost Levels continues the difficulty progression from Super Mario Bros . It introduces obstacles including poison mushrooms, warps that return the player to previous levels , and gusts that redirect the player midair. The poison mushroom, in particular, works as an anti-mushroom, shrinking or killing the player character. Some levels require "split-second" precision and others require the player to jump on invisible blocks. After each boss fight, Toad tells Mario that "[their] princess is in another castle" . The main game has 32 levels across eight worlds and five bonus worlds. A hidden World 9 is accessible if the player does not use a warp zone. Bonus worlds A through D are accessible when the player plays through the game eight times, for a total of 52 levels.

Media Reviews

IGN
1980
Eurogamer
2
EGM
1986

Some information sourced from Wikipedia, available under CC BY-SA 3.0.