Quest Corporation
Tactics Ogre creators
Notable Games
Company History
Quest Corporation was founded in 1988 in Japan, initially developing graphics software before transitioning to game development. The company achieved legendary status among tactical RPG enthusiasts through the Ogre Battle series, games that combined deep strategic gameplay with surprisingly mature political narratives.
Ogre Battle: The March of the Black Queen (1993) for the Super Famicom created an innovative blend of real-time strategic unit movement with auto-resolved tactical battles. Players managed squads of units across large maps, with the game's alignment system tracking moral choices. This was followed by Tactics Ogre: Let Us Cling Together (1995), which shifted to turn-based tactical combat on isometric grids.
Tactics Ogre is widely regarded as one of the greatest tactical RPGs ever made. Director Yasumi Matsuno created a narrative inspired by real-world ethnic conflicts (particularly the Yugoslav Wars), exploring themes of nationalism, class warfare, and moral compromise. The branching story featured genuine consequences — certain routes required morally questionable decisions that affected which characters joined or died.
Ogre Battle 64: Person of Lordly Caliber (1999) brought the series to Nintendo 64 with enhanced graphics while maintaining the strategic depth. Quest developed games for other publishers as well, including the underrated Tactics Ogre: The Knight of Lodis (2001) for GBA.
Square acquired Quest Corporation in 2002. Key staff including Yasumi Matsuno joined Square (later Square Enix), where Matsuno directed Final Fantasy XII and contributed to Final Fantasy XIV. The acquisition effectively ended Quest as an independent entity, though the Ogre Battle legacy was revived with Tactics Ogre: Reborn (2022).
Behind the Scenes
Yasumi Matsuno's creative direction at Quest established conventions that influenced tactical RPGs for decades. His narrative approach rejected the clear good-versus-evil frameworks common in JRPGs. In Tactics Ogre, every faction has legitimate grievances; heroes make terrible choices; and "victory" often comes at devastating cost. This moral complexity was radical in 1995 and remains unusual today.
The class and unit design in Ogre Battle games emphasized strategic team composition over individual character building. Players managed armies, not just heroes. The rock-paper-scissors elemental and physical typing systems required thoughtful squad construction, while the alignment and chaos frames mechanics hidden beneath the surface encouraged experimentation.
Matsuno's writing drew from historical and literary sources unusual in game development. The Biblical and demonological references in character and location names, the influence of European history, and the intricate political machinations reflected genuine research and literary ambition. This erudition gave Ogre Battle games a distinct texture.
The studio's technical design emphasized clarity. Despite complex systems, Ogre Battle games presented information cleanly. Grid-based tactical maps provided clear sight lines and terrain information. Unit compositions were visible at a glance. This interface design philosophy — complex systems, clear presentation — would later influence Matsuno's work on Final Fantasy Tactics and XII.
Quest's small size meant games received intensive attention from core creative staff. Matsuno's involvement touched every aspect of Tactics Ogre, from story to systems to presentation. This auteur-driven development produced cohesive games where narrative and mechanics reinforced each other. The acquisition by Square preserved the talent but ended the specific creative environment that produced these masterpieces.

Tactics Ogre: Let Us Cling Together
• 1997

Tactics Ogre Gaiden: The Knight of Lodis
• 2001

Ogre Battle: The March of the Black Queen
• 1993

Ogre Battle 64: Person of Lordly Caliber
• 1999

Ogre Battle: The March of the Black Queen - Limited Edition
• 1997

Tactics Ogre: Let Us Cling Together
• 1995
About Quest Corporation
Quest Corporation is a defunct game development company founded on January 1, 1988 and headquartered in .
Known for creating iconic titles such as Tactics Ogre: Let Us Cling Together, Ogre Battle: March of the Black Queen, Ogre Battle 64 and more, Quest Corporation has left an indelible mark on the video game industry.