Doom 64
Doom 64 is a first-person shooter developed by Midway Games as an exclusive title for Nintendo 64. Released in 1997, it features completely new levels, redesigned monsters, enhanced lighting effects, and a haunting atmospheric soundtrack while retaining the classic Doom gameplay.
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Story
C. research installations with apocalyptic levels of radiation. For years, the installations stood abandoned, until a barely-functioning satellite monitoring one of them sends a message back to Earth. This message indicates that a "single entity with vast rejuvenation powers" was masked by the radiation and escaped detection.
The entity was able to resurrect the demons by altering "decaying dead carnage back into corrupted living tissue". As the only experienced survivor of the Doom episodes, the Marine is sent in alone to exterminate them. However, the Marine realizes the demons have planned to lure him back into Hell. They are nonetheless unable to defeat him, and with the Unmaker, he eventually battles and kills the Mother Demon.
The game ends with the Marine, no longer capable of having a normal life following his encounters with Hell's forces, deciding to remain in Hell forever to ensure no demon ever rises again. In the Lost Levels from the 2020 remaster, the story continues as the Mother Demon was revealed to have a sister called the "Resurrector". It banishes the Marine back to a UAC base, forcing him to fight his way back to Hell to stop the Demons. It branches the storyline between the original games with the 2016 reboot of Doom and Doom Eternal .
Gameplay Systems
Doom 64 ' s gameplay is similar to that of earlier Doom games. The player must advance through 28 story levels (and 4 secret levels) by battling demons, collecting weapons and keys, and activating switches to reach the level's exit while surviving deadly ambushes and traps. The Doom engine and gameplay elements were customized, and all visual assets such as weapon and monster graphics are unique to Doom 64 . Weapons All the weapons from Doom II are present, but with new sprites and sound effects.
The chainsaw has two blades instead of one, the fists have bloodstained gloves instead of brass knuckles , the plasma gun has an electric core that emits a sparking sound, the rocket launcher has a small kickback, the shotgun's priming handle is at the grip instead of under the barrel, and the double-barreled super shotgun reloads faster and causes kickback. There is also a new weapon, unofficially called the Unmaker, which uses hitscan but looks like a projectile weapon. It uses the same cell ammunition as the plasma gun and BFG 9000 . It had originated in the Doom Bible in 1992, and was planned for the original Doom in 1993, but never appeared.
Its appearance in Doom 64 is its only official appearance prior to Doom Eternal , in which it is spelled "Unmaykr". Three ancient artifacts hidden throughout the game's levels may be collected to upgrade the weapon. The first artifact increases the fire rate, the second artifact adds a second laser, and the third artifact allows the weapon to fire three simultaneous lasers which can automatically aim separately from one another, allowing the player to attack up to three different enemies at once with huge amounts of rapid damage.
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About Doom 64
Doom 64 is a classic video game released for the Nintendo 64 on January 1, 1997. Developed by Midway and published by Midway, this title has become a beloved entry in the retro gaming library.
This wiki entry provides comprehensive information about Doom 64, including release details, gameplay information, and story synopsis. Whether you're looking to revisit a childhood favorite or discover classic games for the first time, Emulator Games Wiki has you covered.
Some information sourced from Wikipedia, available under CC BY-SA 3.0.





