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ActivePart of Al Ahli Holding Group (Mohammed bin Salman)

SNK

Founded July 22, 1978
12 games in database

Notable Games

The King of Fighters '98Metal SlugSamurai ShodownFatal FuryArt of FightingGarou: Mark of the WolvesNeo Geo Battle ColiseumSNK vs. CapcomLast BladeBaseball Stars

Company History

SNK Corporation was founded on July 22, 1978, in Osaka, Japan, by Eikichi Kawasaki as Shin Nihon Kikaku (abbreviated SNK, meaning "New Japan Project"). The company established itself as Capcom's primary rival in fighting games and created the Neo Geo hardware platform that served both arcade and premium home markets.

SNK's arcade origins included various titles before finding its identity with fighting games. Fatal Fury (1991) and Art of Fighting (1992) established the company's fighter credentials. The King of Fighters series (beginning 1994) assembled characters across SNK franchises into annual tournament releases that cultivated devoted global communities.

The Neo Geo system (1990) represented unique market positioning. The same hardware powered both arcade cabinets (MVS) and home consoles (AES). Home systems cost $649 (approximately $1,500 in 2024 dollars) and cartridges reached $200+ — extreme pricing targeting enthusiasts who demanded arcade-perfect ports.

Other franchises included Samurai Shodown (weapons-based fighting), Metal Slug (run-and-gun action), and The Last Blade (feudal Japan setting). Each demonstrated SNK's ability to create distinctive experiences within genres.

Financial difficulties led to bankruptcy in 2001. Various corporate restructurings followed, with the company reviving as SNK Playmore in 2003. Chinese company 37Games acquired majority ownership in 2015. The company returned to the SNK name in 2016 and continues developing fighting games including The King of Fighters XV.

Behind the Scenes

SNK's fighting game philosophy differed from Capcom's approach. While Street Fighter emphasized precise inputs and technical execution, SNK games often featured more lenient timing and accessible special moves. This accessibility fostered different player communities.

The King of Fighters' team-based format created strategic layers beyond one-on-one combat. Players selected three characters, requiring knowledge of multiple fighters and strategic sequencing. Annual releases maintained community engagement through regular updates.

Neo Geo's premium pricing strategy targeted specific audience: players willing to pay extraordinary amounts for arcade-perfect experiences at home. The strategy worked because arcade scene participants valued authenticity above cost efficiency. Neo Geo became a status symbol among fighting game communities.

Metal Slug represented SNK beyond fighters. The series' hand-drawn animation achieved remarkable quality — each frame demonstrated artistic care rare in action games. The gameplay balanced challenge with satisfaction, and the cartoony style made violence feel playful rather than disturbing.

The bankruptcy period disrupted franchises and scattered talent. Developers joined other companies; franchises languished. The revival period required rebuilding capabilities and reuniting communities that had dispersed.

Modern SNK navigates nostalgia and innovation. Classic franchise revivals (Samurai Shodown, KOF XV) serve existing fans while attempting to attract new players. The balance between preserving legacy identity and evolving for contemporary audiences defines current development.

About SNK

SNK is an active game development company founded on July 22, 1978 and headquartered in .

Known for creating iconic titles such as The King of Fighters '98, Metal Slug, Samurai Shodown and more, SNK has left an indelible mark on the video game industry.